Showdown Team Set Up

*Prompt for Number of Teams (1 ): By selecting this option, the instructor will have the option to change the number of teams, when the game is launched. If you want to lock in the number of teams, just uncheck this box. If you are not sure what you may want, we suggest using this feature, since you can always change it in the game.
*Name your Teams (2 ): You can pre-name your teams in the team name boxes on this page. If you check "Prompt for team name," you can change the name when the game first opens up.
*Enable Characters (3 ): When checked, this will display the Avatars in the game. By leaving this unchecked, the avatars will be off and a box (like seen on the bottom of this page) will appear to house the score and team name. To add or edit your avatars, click on the avatar image to the right of the screen (Enable Characters box must be checked to select or edit the avatars).
*Prompt for Team Name (4 ): If checked, this feature will allow the user to change the team names when the game is launched. So, by default, a team name may be Blue Team, but can be changed when the game is launched. By leaving it unchecked, the name can not be changed when the game is launched. If you are not sure of which to use, leave the box checked and the user can always have an option.
Number of Players Per Team (5 ):Pre-select the number of teams you would like to have when the game is launched. You can choose from 1-10 teams..
*Allow Character Selection during Editing (6 ):
When checked, this feature
allows the game user to select a pre-made avatar from the library when the game
is launched.
Enable Advanced Character Editing (7 ):
When checked, this
feature allows the game user to create their own avatars when the game is launched.
When this is selected, when this option appears as game is launched
*Automatically Launch Character Builder (8 ):
When checked, this
will automatically launch the character builder after the intro screen. When
unchecked, the character editing is enabled and the end user would need to click
on the avatar character on the game board to edit. This is recommended for
online games where the end user would be able to choose from a pre-made list or
make their own, depending on the options you allow in the builder. This
feature only appears if the game is played in single player mode and
Prompt for Number of Teams is disabled.
*Note: These features, denoted with an asterisk, when checked, will add a step you must click through to start your game. If you want to jump into a game, without clicking through these options, simply leave these features unchecked.
Why would I want an option in the game player to change teams, names, and avatars if I can do it in the game builder? The reason for this option is, that once a game is made, it no longer needs the game builder (unless you want to make changes to the content of the game or settings). In some organizations, games are pre-made for a user (who does not have the game builder). By enabling some of the features like "Prompt for Number or Teams etc." the end-user has the flexibility to adjust the way the game to fit their classroom needs. If you know exactly what settings you want in your game, you can then uncheck these items ,and the game will have a faster set up.

Click Character to edit (9 )
If
you selected Allow character selection during game set in the
Team set up, you will note yellow arrows when the game board
is launched. The yellow arrows will appear, along with instructions, to allow
you to change out your avatars from your library. If you want to allow the end
user to make their own avatars, make sure you have checked Enable advanced
character editing in the game builder. Please note, that
any players adjusted in the player side will not be saved to your
library.
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Teams 
