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Quiz Show Settings

Game Title (1 ): This is the text that will appear on the upper right corner of the game board. By default, Quiz Show will appear here, but you can change it to anything you want. You can place your company or organization's name here or the name or subject of your game. The choice is yours.

Intro Text (2 ): If the Enable Intro is selected, you can enter some text to appear on the bottom of the Intro Screen. By default, Welcome to Quiz Show will appear. You can also leave this area blank, if you do not want it to appear on the game.

Enable Intro (3 ): When selected, the intro screen is the first thing to appear when a game is launched. By default, this screen has the Quiz Show Logo on it, and appears as the music plays. The intro screen is completely customizable as well. You can customize the screen, in the Graphics section, with any image i.e. FLV, SWF, JPG, or PNG file format.  To skip the intro screen, just uncheck this feature.

Enable Final Question (4 ): By checking this box, you enable the final question. There are 2 places in the game builder that this can be used. The other place is in the "Questions" sections. It is "on" by default, but you may choose to disable it.

User Note: Why would you want to turn off the final question?  This is a personal choice. There are a few extra steps to take when the game is played with a final question (You must enter the final wagers etc.). Some instructors may choose to keep the game very simple and turn off this option.  The nice thing is, you get a choice. In Audience Response or PING mode the final questions will automatically be turned off.

Enable Take Turns Mode (Round Robin) (5 ):Allows the game to randomly choose which team starts first. Once the game is underway, teams will be randomly chosen to pick a question.

NOTE: Slammers/Ring in Devices:
If you are planning on using ring-in devices, you will want to make sure that Enable Take Turns Mode (Round Robin) is turned off.

Enable Print Certificate (single player mode) (6 ): When selected, in single player mode, the player will be prompted to print out a certificate, to show completion of the game, at the end of the game . For this to work, the teams must be set to one, and the Prompt for number of Teams needs to be unchecked.

Enable Review (7 ): When selected, this will allow the user to go back, to any question that has been played, to review the question or summary. When the game is completed, the game board will appear again, allowing you to review the game questions.

Pause for Categories (8 ): When selected, this will pause each category as it is introduced. This may be desirable for a classroom setting, where an instructor may want to elaborate on each category. For an online game, it is recommended to leave this unchecked.

Enable Try Again (9 ): When enabled, other teams will be able to answer a question, if the controlling team answers incorrectly.

Enable Timers (10 ):There are 2 options for timers in the game, which can be used when this feature is enabled.

Don't subtract points for an incorrect answer (11 ): When checked, the game will only assign points for correct answers. Incorrect answers will not be penalized (loss of points).

Use Randomized Questions From Library (12 ): If you are going to randomize your questions from a library, enable this feature, by checking the box, and then choose the library you want to use from the drop down menu.

How many seconds before teams can ring in? (13 ): If you are using a ring-in device, like the slammers, you can choose a set time to prevent the slammers from working. This feature gives the instructor/student time to read a question. A good number to choose for this feature is 8-15 seconds. But, you may want to experiment with this. If a team does attempt to ring in prior to the timer set time, the game will lock-out that team for 3 seconds. You can unlock the timer at any time during a game, by selecting the "L" key on your keyboard.

How many seconds allowed to answer a question? (14 )  You can choose how many seconds you want to give a team to answer a question. When using multiple players, the game will give the instructor a chance to ignore the "Time's up" or accept it, and it will be counted as an incorrect answer.

Percent Required to Pass (15 ): This feature is for single player mode only. This sets a winning score threshold. For this to work, the teams must be set to one, and the Prompt for number of Teams needs to be unchecked.


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