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Teams Set Up

Number of Teams (1 ):
Pre-select the number of teams you would like to have when the game is launched. You can choose from 1-10 teams..

*Prompt for Number of Teams (2 ): When checked,  this feature gives the instructor the ability to adjust the number of teams when the game is launched.  If you want to lock in the number of teams, just leave this box unchecked.  If you are not sure what you may want, we suggest enabling this feature, to give yourself maximum flexibility when playing a game.

*Prompt for Team Name (3 ): If checked, this feature allows the user to change the team names when the game is launched. So, by default, a team name may be the Blue Team, but can be changed when the game is launched. If you leave this box unchecked, the team names can not be changed, when the game is launched.  If you are not sure what you may want, we suggest enabling this feature, to give yourself maximum flexibility when playing a game.

*Enable Characters (4 ): When checked, the Avatars will appear in the game. By leaving this unchecked the avatars will be off and a box (like the one depicted below, in the No Avatar Image) will appear. To add or edit your avatars, click on the avatar image to the right of the screen (Enable Characters box must be checked to select or edit the avatars).

*Allow Character Selection during Editing (5 ):
When checked, this feature allows the game user to select a pre-made avatar, from the library, when the game is launched.

Enable Advanced Character Editing (6 ):
When checked, this feature allows the game user to create their own avatars when the game is launched.

*Automatically Launch Character Builder (7 ):
When checked, this feature triggers the character builder to automatically launch after the intro screen. When left unchecked, the character editing is enabled and the end user would need to click on the avatar character on the game board to edit. This is recommended for online games where the end user would be able to choose from a pre-made list, or make their own, depending on the options you allow in the builder.

*Note: The items denoted with an asterisk, are features that, when checked, will add a step you must click through to start your game. If you want to jump into a game, and not interact with these features when the game is launched, then uncheck them in the Teams set up area.

Why would I want an option in the game player to change teams, names, and avatars if I can do it in the game builder? The reason for this option is, that once a game is made, it no longer needs the game builder (unless you want to make changes to the content of the game or settings). In some organizations, games are pre-made for a user (who does not have the game builder) and, by enabling some of the features like, "Prompt for Number of Teams,"  the instructor then has the flexibility to determine how many teams they may want in the game competition. If you know exactly what settings you want in your game, you can then uncheck these items and the game will have a faster set up.

Name your Teams (8 ):
You can pre-name your teams in the team name boxes on this page. If you check Prompt for team name, you can change the name when the game first opens up.

Change Team Colors(9 ):
You can click on the color swatch next to each team and assign a different color.

Click Character to edit (10 )
This box will show the avatar/character to the right of the screen, if you check the Enable characters box. To edit or change out the avatar/character, click on the avatars.


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